Search found 135 matches

by Shaun
Fri Oct 13, 2006 7:55 pm
Forum: CCRL Public
Topic: Blitz 40/4 engine testing - post your suggestions here.
Replies: 6
Views: 8002

Come on don't be shy.

Engine authors - don't forget at Blitz we will also test beta versions so if you need additional testing don't hold back - it is a pleasure to help.

Shaun
by Shaun
Fri Oct 06, 2006 5:23 pm
Forum: CCRL Public
Topic: Blitz 40/4 engine testing - post your suggestions here.
Replies: 6
Views: 8002

Blitz 40/4 engine testing - post your suggestions here.

If we have not tested your favourite engine or settings - please post here. We will look at including any suggestions that are compatible with our rules. e.g. The engine must support 40/4 style time controls, we use standard book so it must be possible to turn off any engine book, the engine should ...
by Shaun
Mon Sep 25, 2006 11:22 pm
Forum: CCRL Public
Topic: Unzipping the 4 min game files
Replies: 2
Views: 7086

pwbt72,

this problem will be fixed in the next public update - the settings in 7zip I used do not appear to be as standard as I had hoped.

Thank you for raising this to our attention

Shaun
by Shaun
Fri Sep 22, 2006 9:18 am
Forum: CCRL Public
Topic: Unzipping the 4 min game files
Replies: 2
Views: 7086

pwbt72, Sorry about that - I will look into this - I am using some additional options in 7zip - my testing seemed to indicate that was fine for even standard XP - however maybe not all systems or maybe the files got corrupted? I am away for a couple of days so it might be a week or so - sorry again ...
by Shaun
Mon Aug 07, 2006 10:52 pm
Forum: CCRL Public
Topic: Question: Scorpio 1.8
Replies: 5
Views: 11194

PM me with your email address and I will forward you a single zip file that you can unzip in the engines directory.

That will probably be the best way to get you up and running.

Shaun
by Shaun
Thu Jun 22, 2006 4:44 pm
Forum: CCRL Public
Topic: about CCRL stat
Replies: 11
Views: 16393

Hi Uri, The stats are interesting - these games were at 40/4 equivalent in a short while I will have a similar batch of 40/12 equivalent I will do the same split with these. I wonder if a longer time control will produce less deviation between the batches? I am also running some round robin tournam...
by Shaun
Wed Jun 21, 2006 11:50 pm
Forum: CCRL Public
Topic: about CCRL stat
Replies: 11
Views: 16393

Hi Uri, The stats are interesting - these games were at 40/4 equivalent in a short while I will have a similar batch of 40/12 equivalent I will do the same split with these. I wonder if a longer time control will produce less deviation between the batches? I am also running some round robin tourname...
by Shaun
Wed Jun 21, 2006 10:42 pm
Forum: CCRL Public
Topic: about CCRL stat
Replies: 11
Views: 16393

Hi again Uri, Okay I have taken my database of 2,750 games and split it into 5 chunks of 550 games. Each chunk has identical pairings on identical hardware. The resulting rating lists are below: Chunk1 Rank Name Elo + - games score oppo. draws 1 Toga II 1.2 Beta3a 2554 61 61 90 62% 2476 29% 2 Toga I...
by Shaun
Wed Jun 21, 2006 2:13 pm
Forum: CCRL Public
Topic: about CCRL stat
Replies: 11
Views: 16393

Re: about CCRL stat

Hi again Uri, As far as I see the difference between toga versions is very small and of course in these conditions you cannot find who is better based on 50 games. I did not claim that it is possible to decide which version is better based on 50 games but that it may be possible to be wrong by less ...
by Shaun
Wed Jun 21, 2006 12:03 pm
Forum: CCRL Public
Topic: about CCRL stat
Replies: 11
Views: 16393

Re: about CCRL stat

I guess that you have a date for every game in your database so I think that it may be interesting if you can calculate rating for all programs based on only the first 50 games that they played and games that happened in that period. You can do it by simply ignoring all games after the 50th game of...