I have recently completed development of a stable version of my chess engine Sabertooth. https://dylhunn.github.io/sabertooth/
It is a 64-bit, free chess engine for Mac and Linux (Windows coming soon!).
(On a related note, how can I get started entering tournaments or having it rated?)
New chess engine release
- Graham Banks
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Re: New chess engine release
Once a Windows exe is released, it can be tested.dylhunn wrote:I have recently completed development of a stable version of my chess engine Sabertooth. https://dylhunn.github.io/sabertooth/
It is a 64-bit, free chess engine for Mac and Linux (Windows coming soon!).
(On a related note, how can I get started entering tournaments or having it rated?)
Is it open source?
Re: New chess engine release
Ah, thanks for the info! The Windows port isn't done yet.Graham Banks wrote:Once a Windows exe is released, it can be tested.dylhunn wrote:I have recently completed development of a stable version of my chess engine Sabertooth. https://dylhunn.github.io/sabertooth/
It is a 64-bit, free chess engine for Mac and Linux (Windows coming soon!).
(On a related note, how can I get started entering tournaments or having it rated?)
Is it open source?
It's not open source (yet) -- I am planning to open source it as I improve the code quality.
Re: New chess engine release
Just posting an update. This engine has since been open sourced.
Project page: https://dylhunn.github.io/sabertooth/
Source code: https://github.com/dylhunn/sabertooth-source
A Windows release is not likely to happen, since Windows doesn't support POSIX pthreads. The engine is relatively weak anyway, and I've moved on to my next engine (Many lessons learned! This one is written in Google Go, for parallelism purposes.)
Project page: https://dylhunn.github.io/sabertooth/
Source code: https://github.com/dylhunn/sabertooth-source
A Windows release is not likely to happen, since Windows doesn't support POSIX pthreads. The engine is relatively weak anyway, and I've moved on to my next engine (Many lessons learned! This one is written in Google Go, for parallelism purposes.)